Today marks the end of the first week of actual work on the new dRachEmUsiK release. I’ve been contemplating this music and improvising for almost a year and it’s exciting to actually begin the process of bringing it to life.
Right now it’s all about core sound design for the instruments. My primary sources for the sound design are coming from what I call my “textural workstation” (first image below) which consists of four MarSynths, horndog, MFOS Sound Lab, and Koma electroacoustic field kit and my live performance rig (second image). It’s been slow going but that’s to be expected.
The sound design and instrumentation is particularly challenging for this music because I’m creating the music for real time, multi-speaker performance consisting of 16 discreet channels and 16 speakers. So I’m bouncing back and forth between sound design, composition and experimenting with the arrangement of speakers, routing and instrument placement within the speaker array.
More as things progress. Hope to have some audio examples next week.